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Donkey Konga (Includes Bongos) (GameCube)

£23.345£46.69Clearance
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a b c d Totilo, Stephen (April 23, 2007). "Multiplayer: Not Enough Support Drummed Up for Nintendo Bongos". MTV. Archived from the original on July 10, 2020 . Retrieved July 17, 2020. Otero, Jose (November 7, 2013). "6 Things We Learned About the Making of Super Mario 3D World". IGN. Archived from the original on May 20, 2021 . Retrieved April 23, 2022. a b Ronaghan, Neal (May 21, 2009). " New Play Control! Donkey Kong: Jungle Beat". Nintendo World Report. Archived from the original on November 28, 2019 . Retrieved July 12, 2020.

Nintendo EAD Tokyo (December 16, 2004). Donkey Kong Jungle Beat ( GameCube). Nintendo. Level/area: Credits roll. This series eventually inspired the creation of Donkey Kong Jungle Beat, which also supports the use of the DK Bongos.Holmes, Jonathan; Davis, Ashley (May 13, 2009). "Review: New Play Control! Donkey Kong Jungle Beat". Destructoid. Archived from the original on March 31, 2014 . Retrieved March 31, 2014.

Donkey Konga features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.The Legend of Zelda series - The Legend of Zelda Theme is featured on the North American, European and Australian versions of the game. Harris, Craig (June 17, 2010). "E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All". IGN. Archived from the original on June 27, 2021 . Retrieved April 23, 2022. Ivan, Tom (February 28, 2009). "Guinness ranks top 50 games of all time". Computer and Video Gamesplc. Archived from the original on March 4, 2009 . Retrieved June 2, 2016. a b Colayco, Bob (May 11, 2004). "Donkey Kong to march to a Jungle Beat". GameSpot. Archived from the original on July 10, 2020 . Retrieved July 10, 2020. Nintendo announced Donkey Kong Jungle Beat in May 2004 [18] and showcased it at E3 2004 that month. [19] [21] Nintendo's showing was considered "[b]old, energetic, full of attitude and unexpected surprises", [22] and IGN described Jungle Beat as "[t]he sleeper hit of the show" and wrote that attendees did not want to stop playing its presented demo. [19] After the showing, in July Jungle Beat won two Game Critics Awards—selected by journalists from publications such as Time, Entertainment Weekly, and CNN—for "Best Original Game" and "Best Puzzle/Trivia/Parlor Game". [23] It was also showcased at Nintendo World, which took place in five locations across Japan in November. [12]

Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U) • Mario vs. Donkey Kong (2024, Nintendo Switch)

Reviews

With its start as an arcade novelty, the rhythm game genre as we know it has a long history of using game controllers disguised as drums or maracas or electric guitars--as well as a wide variety of music--to coax people into arcades who'd be otherwise intimidated by six-button fighting games and such. Men, women, and children alike have taken to rhythm games because of their intuitive appeal. Donkey Konga very much falls into this same category, and as the name suggests, it features its own proprietary bongo controller. Indeed, Nintendo and Namco's new GameCube rhythm action game starring Nintendo's barrel-smashing gorilla makes a serious effort to appeal to the whole family--which is great if you're buying the game for the whole family, though it kind of limits the game's appeal for players with more specific musical tastes. Donkey Konga's broad, sometimes bizarre range of music will probably be hit-and-miss for most individuals. a b Whitehead, Thomas (November 2, 2016). " Donkey Kong Jungle Beat Hitting the North American Wii U eShop This Week". Nintendo Life. Archived from the original on June 11, 2020 . Retrieved June 11, 2020. Donkey Kong 64 - Donkey Kong and Diddy Kong's voice clips are recycled from this game during the mini-games. Also, the Super Smash Bros. Melee version of the DK Rap appears in the game. Donkey Kong Jungle Beat was the debut project of Nintendo EAD Tokyo, [1] [2] a game development division of Japanese video game company Nintendo that was formed in 2003 with a 65-person team. [1] [3] Nintendo started planning to develop a new Donkey Kong game internally when the series' developer Rare was acquired by Microsoft in September 2002, [4] and development began for the GameCube shortly after EAD Tokyo was established in July 2003. Division heads Yoshiaki Koizumi and Takao Shimizu—who had previously led development on Nintendo's Super Mario Sunshine (2002)—respectively served as director and producer. [5] Donkey Kong creator Shigeru Miyamoto and Takashi Tezuka also served as producers, [6] while Sunshine programmer Koichi Hayashida was the assistant director and contributed to some level design. [7] Jungle Beat was the first major Donkey Kong game since Rare's Donkey Kong 64 (1999), [8] although it was intended as "more of a stopgap than a permanent status quo" for the franchise. [9]

Thorsen, Tor (July 13, 2004). "Game Critics award Best of E3 2004". GameSpot. Archived from the original on June 23, 2019 . Retrieved July 10, 2020. Game Developers Choice Online Awards 5th Annual GDCA". Game Choice Awards . Retrieved December 8, 2010.Unnamed Donkey Kong Country proof-of-concept (Unknown, VB) • puzzle (Unknown, N64) • spritemonkeyEX (Unknown, N64) • Mario vs. Donkey Kong Wii U demo (2014, Wii U) Totilo, Stephen (May 21, 2010). "Super Mario Galaxy 2 Review: In Praise Of Superfluous Mario". Kotaku. Archived from the original on April 21, 2022 . Retrieved April 21, 2022.

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